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Costs listed in the table are deployment costs for each mission. Physical defense and magical defense are listed as P. Def and M. Def, respectively.

Unit Overview Edit

Infantry series Edit

Main units: Infantry (歩兵), Heavy Infantry (重歩兵), and Elite Infantry (精鋭歩兵)

The infantry series of units is the most basic unit available, with average ability all-around. They can learn ranged attack, healing, and various stances to help their damage output. The Elite Infantry can even learn some basic magic at lower ranks.

Enemy units with Consecutive Stance (連続の構え) and Multi Strike Stance (連撃の構え) should be considered high priority threats. The Follow-up Stance (追撃の構え) can be quite dangerous too.


Cavalry series Edit

Main units: Cavalry (騎馬), Heavy Cavalry (重騎兵), and Archery Cavalry (弓騎兵)

The cavalry series of units features higher movement and faster speed, at the cost of lowered defense. Their Charging Strike attack is powerful and has a chance to immobilize enemies. They are ideal for neutralizing high priority threats in the beginning of the first round of battle.

Avoid putting them in situations where they might get stuck behind slower friendly units.

Enemy Cavalry and Heavy Cavalry units should be taken out early due to their high damage output, ability to immobilize opponents, and high movement. Archery Cavalry is only a high-priority threat if they also have the Charging Strike skill (突撃).


Archery series Edit

Main units: Archer (弓兵) and Archery Cavalry (弓騎兵)

The archery series of units mainly features long-range attacks. They can learn melee attacks as well, but it's not encouraged since they can never be very good at it. While archers don't pack much damage, especially when being compared to other units that are proficient in ranged battle like mages, they compensate it with better durability, which allows them to endure more punishments than other types of ranged unit.

The most notable trait that all enemy archers share is their tendency to make some distance with the enemies and run away when pressed. Aside from that, they don't possess much of a threat.


Mage series Edit

Main units: Mage (魔法使い) and Great Mage (大魔法使い)

Mage series of units is the true Glass Cannon of all human-units as it boasts the highest-damage output and very weak defensively. Mage units are the best when they can unleash their lethal spells upon the enemies while avoiding direct contact with them. Good positioning is the key, but having ally units that can block enemies' movements and withstand direct attacks from them should also help tremendously.

Due to their highly-damaging and big AoE spells, enemy mages easily possess the highest threat in actual battles. It's very encouraged to get rid them before they can deal any significant damages to ally units.


Others Edit

Unit Stats Edit

Ranges are from rank F to S.

Regular Units Edit

With few exceptions, the cost to hire a regular unit is in general 10 times the deployment cost.

Name Translation HP Move Speed Morale P. Def M. Def Cost Initial skills
歩兵 Infantry 2000-3000 2 30-42 60-72 20-26 0-6 10-40 Sword Strike
重歩兵 Heavy Infantry 2000-3000 2 25-37 60-72 25-31 0-6 20-50 Sword Strike
精鋭歩兵 Elite Infantry 2000-3000 2 35-47 60-72 30-36 0-6 80-110 Sword Strike
弓兵 Archer 2000-3000 2-3 30-54 60-72 10-11 0-1 15-45 Arrows
騎馬 Cavalry 2000-3000 3 40-52 60-72 5 0 35-65 Slash, Charging Strike
重騎兵 Heavy Cavalry 2000-3000 3 38-50 60-72 10 3 90-120 Slash, Charging Strike
弓騎兵 Archery Cavalry 2000-3000 3-4 42-66 60-72 5-6 0-1 40-70 Slash, Arrows
魔法使い Mage 1000-2000 1 20-32 60-72 10 20 100-130 Fire Magic, Ice Magic
大魔法使い Great Mage 1000-2000 1 21-33 60-72 10 25 200-230 Thunder Magic, Dark Magic
傭兵 Mercenary 2000-3000 2 32-44 50-62 20 0 10-40 Sword Strike, Disrupt
Samurai 2000-3000 2 40-52 100 15 0 70-100 Slay, Samurai Nature
Ninja 2000-3000 3-4 51-75 100 25-26 0-1 60-85 Slash, Ninja Nature, Cut
Ninja 2000-3000 3-4 50-74 100 25-26 0-1 60-85 Shuriken, Ninja Nature, Cut
獣人 Beastkin 2000-3000 3 55-67 100 20 0 80-110 Brawl, Beastman Nature
鬼人 Oni 2000-3000 2 60-72 60-72 20 10 140-170 Strike, Thunder Magic
飛竜 Wyvern 3000-4000 5 40-52 80-92 35-38 5-8 250-320 Unsuspected Assault, Flight, Flame Breath
投石機 Catapult 2000-3000 2 17-29 60-72 10-15 0 40-70 Catapult
バリスタ Ballista 2000-3000 2 16-28 60-72 10-15 0 50-80 Thrown Lance, Arrow Storm
超多槍射砲 Super Multi Lance Cannon 2000-3000 2 28-40 80-92 10-15 0 100-130 Super Multi Lance Shoot
輸送隊 Supply Wagon 2000-6000 2 15-27 60-72 10 0 10-45 Brawl, Heal
巨人 Giant 4000-5000 1 10-22 80-92 40 0 200-230 Brawl
  • The cost to hire a Catapult is 500 instead of 400.
  • The cost to hire a Super Multi Lance Cannon is 10 instead of 1000.
  • The cost to hire a Giant is 1600 instead of 2000.

Monster and Demon Units Edit

With few exceptions, the cost to hire a monster/demonic unit is the same as the deployment cost.

Name Translation HP Move Speed Morale P. Def M. Def Cost Initial skills
ベト Beto 2000 2 10 60 10 0 150 Charging Strike, Ignore Obstacle
ナメッド Nameddo 2000 2 20 60 25 0 200 Charging Strike
モエルモン Moerumon 2000 2 30 60 10 10 400 Magical Arrows
暗黒騎士 Dark Knight 2000 2 35 60 15 5 350 Sword Strike, Unsuspected Assault
ダークマン Dark Man 2000 2 45 60 40 20 300 Sword Strike, Ignore Obstacle, Demon Nature
ダークマジシャン Dark Magician 2000 2 41 60 10 40 450 Magic Arrows, Flight, Dark Magic
ファニードラ Fanny Dragon 2000 3 47 60 15 5 400 Charging Strike, Counter Stance
イモモ Imomo 2000 4 46 60 20 5 500 Charging Strike, Flame Breath
ミックス Mix 2000 2 60 60 25 10 500 Charging Strike, Thunder Magic
ファットデビル Fat Devil 3000 2 55 60 30 0 600 Charging Thrust, Fire Magic
ハラミボディ Haramibodi 3000 2 50 60 50 15 600 Charging Thrust
ハンマースィング Hammer Swing 3000 2 40 60 20 5 600 Strike
漆黒騎士 Black Knight 2000 3 50 100 30 10 1200 * Sword Strike, Flying Swallow, Ignore Obstacle
  • The cost to hire a Black Knight is 6000.

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