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Every unit in Bunny Black 2 has an affinity to at least one certain category of skills. While it's a sound idea to develop a unit to be at least good at everything, it is still better to develop one into the best at what they are supposed to be proficient at.

SkillsEdit

Each unit can have a maximum amount of skills that is displayed on their status screen (3-6). After unit have it's maximum allowed amount, when choosing to learn new skill you will need to choose an old skill to replace (skillpoints spent on old skill are not regained). Skills marked with a star (★) can't be removed. Each damaging skill or spell has a certain attribute aligned to it: Slash (斬), Bash (打), Ranged (射), Fire (火), Water (水), Earth (土), Wind (風), Thunder (雷), Light (光), Dark (闇), No element (無). Slash, Bash and Ranged attribute attacks are physical, while all other are magical.

Requirement - required level to be able to learn the skill. Based on when Darks gain the ability to learn skill, so it may be slightly different for other characters who have different affinity with skills.

PassiveEdit

Skill Translation Requirement SP cost Effect
体力UP HP UP - 1 HP +3
気力UP Energy UP - 1 Energy +2
攻撃力UP Attack UP - 3 Attack +1
防御力UP Defense UP - 3 Defense +1
回避力UP Evasion UP - 3 Evasion +1
速度力UP Speed UP - 3 Speed +1
...属性防御 ... attribute defense LV 10 20

Raises resistance to certain attribute

(Slash/Bash/Ranged/Fire/Water/Earth/Wind/Thunder/Light/Dark)

Slash (斬)Edit

Mostly high damage single target attacks or attacks that target random amount of enemies. Displayed in purple color.

Skill Requirement SP cost Energy Cost Power Target Additional Effect
切り裂き - - 0 17 Single -
つっつき - - 0 25 Single -
斬りつけ - - 0 26 Single -
噛み付き - - 0 27 Single -
槍刺 - - 0 27 Single -
リボン - - 0 22 Single -
牙攻撃 - - 1 11 Single -
斬り羽 - - 0 27 Single -
撒き羽 - - 0 27 All -
タツマキ斬り - - 0 55 Single -
真タツマキ斬り - - 5 42 Row -
夢タツマキ斬り - - 10 32 All -
剣撃 LV 1 2 0 28 Single -
乱舞斬 (Sword Dance) LV 1 6 4 33 1-3 enemies -
乱舞斬改 (Wild Dance) LV 10 12 10 51 3-5 enemies -
秘剣・鶯 (Skylark) LV 1 10 5 46 Single Sometimes power is increased
秘剣・燕 (Songbird) LV 10 20 12 58 Single Sometimes power is increased
秘剣・雉 (Pheasant) LV 15 40 18 73 Single Sometimes power is increased
秘剣・鴉 (Crow) LV 20 60 25 87 Single Sometimes power is increased
急所斬り (Behead) LV 1 8 2 28 Single 30% Killing blow
真・急所斬り (Bisect) LV 5 15 4 33 Single 40% Killing blow
魔・急所斬り (Vivisect) LV 10 20 6 38 Single 50% Killing blow
脅し斬り (Hamstring) LV 5 5 1 28 Single 40% Fear
挑発斬り (Provoke) LV 5 5 1 33 Single 40% Berserk

Strike (打)Edit

Mostly weak attacks that hit multiple enemies.

Skill Requirement SP cost Energy Cost Power Target Additional Effect
Bash - - 0 16 Single -
Vine - - 0 17 Single -
Cleave - - 0 20 Row -
Hammer Swing - - 0 20 Row -
Iron Swing - - 0 20 Row -
Squash - - 0 21 Single -
Strike - - 0 21 Single -
Tackle - - 0 26 Single -
Axe Stroke - - 0 29 Single -
Hammer Blow - - 0 29 Single -
Iron Rod - - 0 29 Single -
乱舞 - - 0 19 ???  ???
連舞 - - 0 11 ???  ???
蹴り - - 0 36 Single
三連脚 - - 4 36 1-3 enemies
五連脚 - - 8 36 3-5 enemies
Smash - 3 0 20 Single
Assault LV 5 4 2 20 1-3 enemies
Crush - 5 2 31 Single
Onslaught LV 5 6 3 33 1-3 enemies
Sweep LV 3 8 4 13 Row
Big Sweep LV 5 10 6 25 Row
Thrust LV 5 12 3 36 Column
Knockback - 5 4 35 Single 50% Knockback
Homerun Swing - 7 4 38 Single 30% Killing blow

Notes:

Knockback - throws unit one square back and damages another unit behind him, does not work on strong enemies.

Killing blow - instantly kills unit, does not work on strong enemies.

Ranged (射)Edit

Skill Requirement SP cost Energy Cost Power Target Additional Effect
撃つ - - 0 16 Single
粘液 - - 0 18 Single
射抜くナイフ - - 0 19 Single
射撃 (Snipe) LV 3 4 1 16 Single
強射撃 (Bull's Eye) LV 10 8 2 27 Single
極射撃 (Deadeye Snipe) LV 15 12 3 37 Single
連射 (Wild Firing) LV 3 6 3 12 1-3 enemies
強連射 (Volley) LV 10 12 4 22 3-5 enemies
極連射 (Gatling Firing) LV 15 18 5 32 5-7 enemies
乱射 (Barrage) LV 3 8 7 20 All enemies
強乱射 (Hailstorm) LV 10 16 10 30 All enemies
極乱射 (Arrow Storm) LV 15 24 15 50 All enemies
狙い撃ち (Sharpshoot) LV 3 10 3 22 Single 30% Killing blow
強狙い撃ち (Assassinate) LV 10 15 5 24 Single 40% Killing blow
極狙い撃ち (Liquidate) LV 15 20 8 26 Single 50% Killing blow
毒射ち (Poison Edge) LV 3 10 2 32 Single 50% Poison
猛毒射ち (Snake Blood) LV 15 20 4 42 Single 70% Poison

Status ailments magicEdit

Skill Requirement SP cost Energy Cost Power Target Additional Effect
混乱の歌 (Dazing Song) - - 3 26 Multiple Enemies (?) Damage + Confusion
毒 (Spider Venom) LV 10 4 1 - Single 70% Poison
Poison Fog 8 5 - All enemies 65% Poison
Poison Field 12 7 - All enemies and allies 75% Poison
麻痺 (Paralyze) LV 10 4 1 - Single 35% Paralysis
Paralysis Fog 8 5 - All Enemies 30% Paralysis
Paralysis Field 12 7 - All Enemies and allies 40% Paralysis
混乱 (Confuse) LV 10 4 1 - Single 70% Confusion
Confusion Fog 8 5 - All enemies 65% Confusion
Confusion Field 12 7 - All enemies and allies 75% Confusion
恐怖 (Terror) LV 10 4 1 - Single 85% Fear
Terror Fog 8 5 - All enemies 80% Fear
Terror Field 12 7 - All enemies and allies 90% Fear
興奮 (Berserk) LV 10 4 1 - Single 85% Berserk
Berserk Fog 8 5 - All enemies 80% Berserk
Berserk Field 12 7 - All enemies and allies 90% Berserk
...の霧 LV 15 8 5 - All enemies -5% to basic chance
...界 LV 20 12 7 - All enemies and allies +5% to basic chance

Notes:

Dazing Song - although this skill has power, it doesn't seem to damage the enemy affected.

Poison - Character loses 20% of HP on each action.

Paralysis - Character skips his action.

Confusion - 70% chance that character skips his action.

Fear - lowers Attack power, doubles Energy cost, can target single enemy(?)

Berserk - increases Attack power, doubles Energy cost, can target single enemy(?)

Elemental magic (火, 水, 土, 風, 雷, 光, 闇, 無)Edit

Learning new magic skills raises magic damage done by other skills of the same attribute. Each skill of the same attribute after first one raises damage by 10%.

Example: if one unit have two light spells 光槍 and 光槍三連 - it gains 10% to damage of all Light magic. After learning another skill 光槍砲, this bonus is raised to 20% (and circle is displayed on status screen showing that unit has 20% damage bonus). If unit learns 6 skills of the same attribute, bonus becomes 50% and double circle is displayed on status screen. This effect works only for elemental magic skills, does not work for physical skills, recovery or status ailments.

Skill Requirement SP cost Energy Cost Power Target Additional Effect
小さな火 - - 0 31 Single Free fire attack
大きな炎 - - 7 46 All Fire attack
小さな水 - - 0 31 Single Free water attack
大きな水 - - 7 46 All Water attack
小さな石 - - 0 31 Single Free stone attack
小さな風 - - 0 31 Single Free wind attack
小さな闇 - - 0 31 Single Free dark attack
魔力の玉 - - 0 31 Single Free no element attack
魔力の尖玉 - - 0 41 Column Free no element column attack
火矢 - 5 1 39 Single Weak fire attack
氷水 - 5 1 39 Single Weak water attack
岩石 - 5 1 39 Single Weak stone attack
暴風 - 5 1 39 Single Weak wind attack
雷撃 - 5 1 39 Single Weak thunder attack
漆黒 - 5 2 39 Single Weak dark attack
光槍 - 5 2 39 Single Weak light attack
無心 - 5 2 39 Single Weak no element attack
...三連 LV 7 15 4(5)* 39 1-3 enemies Multishot attack
...五連 LV 12 30 7(8) 39 3-5 enemies Multishot attack
...七連 LV 15 40 10(12) 39 5-7 enemies Multishot attack
...砲 LV 5 10 5(6) 46 Column Column attack
...幕 LV 10 20 8(8) 46 Row Row attack
...矢陣 LV 15 30 12(14) 51 All Weak all enemies attack
炎獄 LV 15 50 22 81 All Strong all enemies fire attack
氷獄 LV 15 50 22 81 All Strong all enemies water attack
岩獄 LV 15 50 22 81 All Strong all enemies earth attack
風獄 LV 15 50 22 81 All Strong all enemies wind attack
雷獄 LV 15 50 22 81 All Strong all enemies thunder attack
闇獄 LV 15 50 27 91 All Strong all enemies dark attack
光獄 LV 15 50 27 91 All Strong all enemies light attack
魔獄 LV 15 50 27 91 All Strong all enemies no element attack

Light, Dark, and No-element spells cost a little more Energy to cast than other elements, so values in brackets are for these three elements.

RecoveryEdit

Skill Requirement SP cost Energy Cost Power Target Additional Effect
Healing Touch - - 2 30 Single Recovers HP
First Aid ? 5 2 40 Single Recovers HP
Heal LV 15 10 4 76 Single Recovers HP
Heal Plus LV 25 20 8 146 Single Recovers HP
特回復 ? 30 15 290 Single Recovers HP
Healing Mist ? 12 10 37 All Recovers HP
Healing Fog ? 24 20 75 All Recovers HP
全大回復 LV 50 36 30 145 All Recovers HP
回復 LV 60 48 40 290 All Recovers HP
Remedy LV 15 8 1 - Single Cures status ailments
Panacea LV 20 16 2 - All Cures status ailments

Special Skills Edit

Each unit has special skill that gives passive bonuses if it is in a squad. Some skills work even when unit is in Support line instead of main squad.

Skill Translation Effect(s)
攻撃強化/横(縦 or 前 or 後 or 全) Aggressive Ally Attack +5 for units on the same Row (Column or Front row or Back row or All)
防御強化/横(縦 or 前 or 後 or 全) Defense Strengthening Defense +5 for units on the same Row (Column or Front row or Back row or All)
回避強化/横(縦 or 前 or 後 or 全) Evasion Strengthening Evasion +5 for units on the same Row (Column or Front row or Back row or All)
速度強化/横(縦 or 前 or 後 or 全) Speed Strengthening Speed +5 for units on the same Row (Column or Front row or Back row or All)
敵攻撃弱体化 Enemy Attack Weakening Attack -5 for all enemy units
敵防御弱体化 Enemy Defense Weakening Defense -5 for all enemy units
敵回避弱体化 Enemy Evasion Weakening Evasion -5 for all enemy units
敵速度弱体化 Enemy Speed Weakening Speed -5 for all enemy units
斬撃属性耐性/横(縦 or 前 or 後 or 全) Slash Attribute Resistance Lowers Slash damage by 20% for units on the same Row (Column or Front row or Back row or All)
打撃属性耐性/横(縦 or 前 or 後 or 全) Bash Attribute Resistance Lowers Bash damage by 20% for units on the same Row (Column or Front row or Back row or All)
射撃属性耐性/横(縦 or 前 or 後 or 全) Ranged Attribute Resistance Lowers Ranged damage by 20% for units on the same Row (Column or Front row or Back row or All)
魔法耐性 Magic resistance Lowers enemy magic damage
魔法全体防御 Everyone magic defense Lowers enemy magic damage by 25% on all allies
魔法無効化 Magic nullification 30% chance to nullify any enemy magic attack
邪魔回復 Recovery obstruction 30% chance to nullify enemy recovery magic
先制攻撃 Preemptive strike Deals 50 damage to random enemy at the beginning of battle
先制全体攻撃 Mass preemptive strike Deals damage to all enemies at the beginning of battle
先制攻撃迎撃 Preemptive attack interception Lowers chance of enemy preemptive attack
先制攻撃無効化 Preemptive strike nullification No enemy preemptive attacks
威殺 Intimidation killing Chance to auto win for weak random encounters
Shield Protects allies by taking half of their damage
身代わり Sacrifice Protects allies by taking all of their damage
いなし It is not Chance to lower damage by 50%
生命力 Vitality Has a chance to survive when HP becomes 0
Decoy Preferred enemy target
凶暴者 Brutal person Attack +15, Evasion +10 when HP less than 1/5
気力回復 Energy recovery Gains 1 Energy each turn in battle
全体気力回復 Mass energy recovery All allies gain 1 Energy each turn in battle
回復 Recovery Gains 5 HP each turn in battle
健康優良児 Very healthy child Recovers HP while walking
前向精神 Positive mind Recovers Energy while walking
サブメンバー Submember Recovers HP & Energy while walking
勤勉 Diligent Increases own Exp gain by 20%
Learning All gained experience increased 1.1 times
地図 Orienteering The whole minimap is visible
遠視 Far sight Scouting range in dungeon increased by 1
感知 Perception Hidden doors are visible
警戒心 Caution Lowers encounter rate in labyrinth
罠発見 Trap discovery Traps are visible
罠被害軽減 Trap damage reduction Reduces trap damage and bad status effects
罠無効化 Trap nullification 50% to nullify trap effect

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