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Below is a list of skills in Bunny Black. Skills are separated per category.
Uses, Power, Hit%, # Hits listed below are of the max level.
Sword (剣撃系)
While the category refers specifically to sword weapons, skills listed in this category are actually doable with any sharp weapons, like axes or spears.
Skill | Description | Target | Uses | Power | Hit% | # Hits | Other Effects |
---|---|---|---|---|---|---|---|
Edged Weapons | For slicing, dicing, chopping, mincing, peeling, and julienning. | Front row, Enemy, Single unit | Infinite | 60 | 98 | 1 | |
Blade Dancer | Technically, it's more of a waltz | Front row, Enemy, Entire row | 7 | 45 | 93 | 4 | |
Saint of Blades | Strike so fast, they'll be seeing birds. | Front row, Enemy, Single unit | 6 | 60 | 98 | 3 | |
Assassin | Come back with their head, or don't bother coming back at all.
May cause instant death. |
Front row, Enemy, Single unit | 12 | 46 | 93 | 1 | |
Crippler | Winners always cheat.
Cheaters always win. --Demon Credo May cause Wither. |
Front row, Enemy, Single unit | 12 | 63 | 93 | 1 | Wither |
Provocateur | As if attacking wasn't rude enough already.
May cause Berserk. |
Front row, Enemy, Single unit | 12 | 67 | 93 | 1 | Berserk |
Strike (打撃系)
Skills listed in this category can only be executed by blunt weapons, like maces.
Skill | Description | Target | Uses | Power | Hit% | # Hits | Other Effects |
---|---|---|---|---|---|---|---|
Blunt Weapons | If you can't beat 'em, you're probably not using a big enough stick. | Front row, Enemy, Single Unit | Infinite | 49 | 98 | 1 | |
Crusher | Front row, Enemy, Single Unit | 14 | 56 | 98 | 1 | ||
Sweeper | Front row, Enemy, Entire Row | 7 | 43 | 98 | 4 | ||
Barbarian | Front row, Enemy, Entire Row | 7 | 53 | 98 | 4 | ||
Slugger | Front row, Enemy, Single Unit | 11 | 64 | 98 | 1 | Knockback | |
Mudville Slugger | Go big or go home.
May cause instant death |
Front row, Enemy, Single Unit | 11 | 53 | 93 | 1 |
Ranged (射撃系)
Skills listed in this category can only be executed by ranged weapons, like shurikens.
Skill | Description | Target | Uses | Power | Hit% | # Hits | Other Effects |
---|---|---|---|---|---|---|---|
Ranged Weapons | Bows, knives, shuriken. What's the difference? | Enemy, Single unit | 39 | 48 | 98 | 1 | |
Quick Shot | Not a popular talent with the ladies. | Enemy, Single unit | 9 | 46 | 93 | 4 | |
Bombardier | Just because you're quick doesn't mean you're not thorough. | Enemy, Middle row | 7 | 53 | 93 | 1 | |
Air Support | It's a good thing the caves have tall ceilings. | Enemy, All units | 5 | 63 | 93 | 1 | |
Sniper | Kind of like cupid, but with a lot more blood.
May cause instant death. |
Enemy, Single unit | 12 | 63 | 93 | 1 |
Special (特殊攻撃)
Skills listed in this category specialize in inflicting status ailments to opponents. Executable by all kind of weapons.
As a general rule, each basic status skill has 3 tiers, and can be unlocked by spending 5 levels on each tier.
Skill | Description | Target | Uses | Power | Hit% | # Hits | Other Effects |
---|---|---|---|---|---|---|---|
Equipment Proficiency (道具効果)
Skills listed in this category increase Darks' proficiency with equipments.
Skill | Description | Target | Usage | Other Effects |
---|---|---|---|---|
Weapon Upkeep | Even a toothpick can be a deadly weapon in the right hands. | None | Passive | Strengthen equipped weapon |
Headstrong | Far more useful than being footloose. | None | Passive | Strengthen equipped helmet |
Shield Master | Doesn't let you use your shield as a discus. | None | Passive | Strengthen equipped shield |
Iron Stomach | If you take care of your gut, your gut will take care of you. | None | Passive | Strengthen equipped body armor |
Strong Arm | Put the arm in armor. | None | Passive | Strengthen equipped arm armor |
Big Feet | You know what they say about men with big feet. They need big socks. | None | Passive | Strengthen equipped leg armor |
Medicine Man | Please do not perform unlicensed surgery. Unless it's on your enemies. | None | Passive | Strengthen recovery items |
Offensive Magics (攻撃魔法)
As the name suggests, skills listed below are spells used to deal damage to opponents. Basic elemental spells such as Fire Arrow (火矢), Cold Splash (氷水), and Boulder Smash (岩石), are available from the beginning.
As a general rule for offensive magics, 5 levels in the [Element] Magic skill will unlock the piercing and wide types of magic under that element. Another 5 levels in both the piercing and wide magics will unlock the advanced magic types, which are the most useful for fully wiping out an enemy team.
Untested, but based on description:
Fire > Ice > Earth > Wind. Dark > Holy > Dark.
Skill | Description | Target | Uses | Power | Hit% | # Hits | Other Effects |
---|---|---|---|---|---|---|---|
Flame Magic | Melt their cold hearts with your fiery spirit. | Enemy, Single Unit | 12 | 53 | 90 | 1 | |
Piercing Flame Magic | Hot enough for you? | Enemy, Entire Column | 8 | 53 | 90 | 1 | |
Wide Flame Magic | Can be used to cook dinner in a pinch. | Enemy, Entire Row | 8 | 53 | 90 | 1 | |
Adv. Flame Magic | Burn, baby, burn. | Enemy, All Units | 4 | 53 | 90 | 1 | |
Ice Magic | Wash away their dirty heart with your cool moves. | Enemy, Single Unit | 12 | 53 | 90 | 1 | |
Piercing Ice Magic | Give them the chills. | Enemy, Entire Column | 8 | 53 | 90 | 1 | |
Wide Ice Magic | Let's kick some ice. | Enemy, Entire Row | 8 | 53 | 90 | 1 | |
Adv. Ice Magic | Ice, ice, baby. | Enemy, All Units | 4 | 53 | 90 | 1 | |
Earth Magic | Bury their airy heart with your stony soul. | Enemy, Single Unit | 12 | 53 | 90 | 1 | |
Piercing Earth Magic | Rock and roll. | Enemy, Entire Column | 8 | 53 | 90 | 1 | |
Wide Earth Magic | Rock 'em, Sock 'em. | Enemy, Entire Row | 8 | 53 | 90 | 1 | |
Adv. Earth Magic | Give them an earth shattering experience. | Enemy, All Units | 4 | 53 | 90 | 1 | |
Wind Magic | Soothe their hot hearth with your fresh spirit. | Enemy, Single Unit | 12 | 53 | 90 | 1 | |
Piercing Wind Magic | Blow them, but in a bad way. | Enemy, Entire Colimn | 8 | 53 | 90 | 1 | |
Wide Wind Magic | Twice as effective against short skirts. | Enemy, Entire Row | 8 | 53 | 90 | 1 | |
Adv. Wind Magic | We're not in Kansas anymore. | Enemy, All Units | 4 | 53 | 90 | 1 | |
Lit Magic | Electroshock therapy to mend their ways. | Enemy, Single Unit | 12 | 53 | 90 | 1 | |
Piercing Lit Magic | Makes their hair stand on end. | Enemy, Entire Column | 8 | 53 | 90 | 1 | |
Wide Lit Magic | Do it until it hertz. | Enemy, Entire Row | 8 | 53 | 90 | 1 | |
Adv. Lit Magic | Accentuate the positive... ionic charge. | Enemy, All Units | 4 | 53 | 90 | 1 | |
Dark Magic | Like a bug zapper for angels. | Enemy, Single Unit | 12 | 53 | 90 | 1 | |
Piercing Dark Magic | That old black magic that you weave so well. | Enemy, Entire Column | 8 | 53 | 90 | 1 | |
Wide Dark Magic | Black magic isn't evil, just misunderstood. And evil. | Enemy, Entire Row | 8 | 53 | 90 | 1 | |
Adv. Dark Magic | You may start cutting your hair differently and wearing eyeliner. | Enemy, All Units | 4 | 53 | 90 | 1 | |
Holy Magic | How to lose a demon in 30 seconds or less. | Enemy, Single Unit | 12 | 53 | 90 | 1 | |
Piercing Holy Magic | A good demon doesn't play by the rules, but this may be taking it too far. | Enemy, Entire Column | 8 | 53 | 90 | 1 | |
Wide Holy Magic | Holy smoke! And wrath. | Enemy, Entire Row | 8 | 53 | 90 | 1 | |
Adv. Holy Magic | Only the penitent man will call the wrath of the heavens. | Enemy, All Units | 4 | 53 | 90 | 1 | |
Mana Magic | Do unto others. | Enemy, Single Unit | 12 | 53 | 90 | 1 | |
Piercing Mana Magic | If you're leaving scorch marks, you need a bigger beam. | Enemy, Entire Column | 8 | 53 | 90 | 1 | |
Wide Mana Magic | When the going gets tough, the tough call for close air support. | Enemy, Entire Row | 8 | 53 | 90 | 1 | |
Adv. Mana Magic | There is no overkill, only open fire and I need to recharge. | Enemy, All Units | 4 | 53 | 90 | 1 |
Defensive Magics (防御魔法)
Skills listed below are spells that put emphasis on defensive end, increasing one unit or the entire party's physical/magical defensive prowess.
Skill | Description | Target | Uses | Power | Hit% | # Hits | Max Level | Other Effects |
---|---|---|---|---|---|---|---|---|
Protection Magic | That which doesn't kill you should have used a bigger sword.
Mitigates physical damage |
Ally, Single Unit | 11 | 14 | 100 | 1 | 10 | |
Adv. Protection Magic | Violence is not that answer. At least, not for them.
Mitigates physical damage Unlocked at level 10 Protection Magic |
Ally, All Units | 10 | |||||
Resistance Magic | Good for when you encounter only magical girls.
Mitigates magical damage |
Ally, Single Unit | 11 | 14 | 100 | 1 | 10 | |
Adv. Resistance Magic | Make them fight fair and square. You can still use magic, of course.
Mitigates magical damage Unlocked at level 10 Resistance Magic |
Ally, All Units | 10 | |||||
Barrier Magic | Indecisive, or just hedging your bets?
Mitigates all damage. Unlocked at level 5 Protection Magic and Resistance Magic |
Ally, Single Unit | 11 | 1 | 10 | |||
Adv. Barrier Magic | Sharing is caring!
Mitigates all damage. Unlocked at level 10 Barrier Magic |
Ally, All Units | 10 | 10 | ||||
Illusion Magic | Blink and you'll miss it.
Negate all damage from one attack |
Self | 11 | 0 | 100 | 1 | 10 | |
Adv. Illusion Magic | They'll be seeing double.
Negate all damage from one attack Unlocked at level 10 Illusion Magic |
Ally, All Units | 100 | 1 | 10 | |||
Puppetry Magic | Good for pretending like you have a lot of friends, but also very sad.
Create a decoy in an empty position |
Ally position
Unoccupied space Single empty space |
100 | 1 | 20 | |||
Adv. Puppetry Magic | As long as you don't dress them up, you're probably okay.
Create multiple decoys in empty positions Unlocked at level 5 Puppetry Magic |
Ally Position
Unoccupied space All Units |
100 | 1 | 20 |
Restoration Magics (回復魔法)
Skills listed below are spells that allow its user to heal an ally or the entire party.
Skill | Description | Target | Uses | Power | Hit% | # Hits | Max Level | Other Effects |
---|---|---|---|---|---|---|---|---|
Combat Medic | Treat aches, pains, and boo boos.
Restores HP |
Ally, Single Unit | 12 | 68 | 100 | 1 | 20 | |
Healing Magic | Where there's life, there's still a chance.
Restores HP Unlocked at level 10 Combat Medic |
Ally, Single Unit | 100 | 1 | 20 | |||
Adv. Healing Magic | For weal or woe, for friend not foe.
Restores HP Unlocked at level 10 Healing Magic |
Ally, Single Unit | 100 | 1 | 20 | |||
Angel Magic | Keeps a near death experience from becoming a death experience.
Restores HP Unlocked at level 10 Adv. Healing Magic |
Ally, Single Unit | 10 | 328 | 100 | 1 | 20 | |
Battle Surgeon | Your bedside manner needs a little work.
Restores HP Unlocked at level 10 Combat Medic |
Ally, All Units | 100 | 1 | 20 | |||
Saint Magic | Bad medicine is what they need.
Restores HP Unlocked at level 10 Healing Magic |
Ally, All Units | 10 | 108 | 100 | 1 | 20 | |
Adv. Saint Magic | Be the life of the party by giving life to the party.
Restores HP Unlocked at level 10 Adv. Healing Magic |
Ally, All Units | 10 | 178 | 100 | 1 | 20 | |
Seraphim Magic | You won't be immortal, but you won't be far off.
Unlocked at level 10 Angel Magic |
Ally, All Units | 10 | 328 | 100 | 1 | 20 | |
Purifying Magic | Don't underestimate the importance of good health.
Cures status effects |
Ally, Single Unit | 0 | 100 | 1 | 20 | ||
Adv. Purifying Magic | Can't cure the common cold.
Cures status effects |
Ally, All Units | 0 | 100 | 1 | 20 | ||
Absolver | You shouldn't be putting on strange items in the first place.
Destroys equipped cursed items |
Item | 100 | 1 | 20 | |||
Regeneration Magic | Little by little, but it adds up to a lot.
Gradually recover HP. Can be used outside of battle. |
Ally, Single Unit | 21 | 20 | 100 | 1 | 20 | |
Adv. Regeneration Magic | Everyone will be back on their feet in no time.
Gradually recover HP. Can be used outside of battle. |
Ally, All Units | 20 | 15 | 100 | 1 | 20 |
Support (補助魔法)
Skills listed below are primarily used to increase survivability in dungeons.
Skill | Description | Target | Uses | Power | Hit% | # Hits | Max Level | Other Effects |
---|---|---|---|---|---|---|---|---|
Seering Magic | See trouble coming before it becomes trouble.
Increase sight range |
Ally Party | 10 | 0 | 100 | 1 | 10 | |
Warp Magic | If you're feeling lucky, then fire away!
Teleport to a random location |
Ally Party | 10 | |||||
Adv. Warp Magic | Walking's hard.
Teleport somewhere you've already been. |
Ally Party | 10 | 10 | ||||
Spatial Magic | Are we there yet?
Teleport out of the dungeon. Unlocked at level 10 Adv. Warp Magic |
Ally Party | 1 | 1 | ||||
Concealment Magic | No moleste, por favor.
Avoid enemies for a time |
Ally Party | 10 | |||||
Levitation Magic | Lose weight without any effort.
Avoid dungeon traps for a while Does not work on teleportation traps |
Ally Party | 10 | |||||
Noble Heart | Take human shield to the next level.
Take damage for an ally |
Ally, Single Unit | 11 | 0 | 100 | 1 | 10 |
Resistance (耐性)
As the name suggests, the abilities listed below are able to increase Darks' resistance against specific damages.
Skill | Description | Target | Uses | Power | Hit% | # Hits | Other Effects |
---|---|---|---|---|---|---|---|
Expertise (学習)
This category mainly features passive skills that boost Darks' attributes.
Skill | Description | Target | Uses | Power | Hit% | # Hits | Other Effects |
---|---|---|---|---|---|---|---|
Commander Abilities (指揮)
This category provides abilities that strengthen party members as long as Darks is on the field. With the only exception being Leadership Aptitude (指揮力), which grants Darks additional Commander Points that can be used to add more units in the party.
Skill | Description | Max Level | Notes |
---|---|---|---|
Charismatic | The more minions, the merrier.
Inrease Command |
10 | +1 Command each level |
Inspiring Leader | Charge!
Increase party's damage Unlocked at level 10 Charismatic |
5 | +1 Strength and Intelligence to party each level |
Enduring Leader | Take good care of your friends.
Increase party's defense Unlocked at level 10 Charismatic |
5 | +1 Resistance and Endurance to party for level 1
+2 Endurance to party for levels 2-5 |
Enthusiastic Leader | The early bird gets the treasure.
Increase party's speed. Unlocked at level 10 Charismatic |
5 | +1 Speed to party each level |
Ambush (奇襲)
This category mainly features passive skills that help the party to prepare against ambush attacks.
Skill | Description | Max Level | Notes |
---|---|---|---|
Withdrawal (撤退)
This category mainly features passive skills that help the party to escape from battles with higher probability.
Skill | Description | Max Level | Notes |
---|---|---|---|