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Below is a list of skills in Bunny Black. Skills are separated per category.

Uses, Power, Hit%, # Hits listed below are of the max level.

Sword (剣撃系)

While the category refers specifically to sword weapons, skills listed in this category are actually doable with any sharp weapons, like axes or spears.

Skill Description Target Uses Power Hit% # Hits Other Effects
Edged Weapons For slicing, dicing, chopping, mincing, peeling, and julienning. Front row, Enemy, Single unit Infinite 60 98 1
Blade Dancer Technically, it's more of a waltz Front row, Enemy, Entire row 7 45 93 4
Saint of Blades Strike so fast, they'll be seeing birds. Front row, Enemy, Single unit 6 60 98 3
Assassin Come back with their head, or don't bother coming back at all.

May cause instant death.

Front row, Enemy, Single unit 12 46 93 1
Crippler Winners always cheat.

Cheaters always win.

--Demon Credo

May cause Wither.

Front row, Enemy, Single unit 12 63 93 1 Wither
Provocateur As if attacking wasn't rude enough already.

May cause Berserk.

Front row, Enemy, Single unit 12 67 93 1 Berserk

Strike (打撃系)

Skills listed in this category can only be executed by blunt weapons, like maces.

Skill Description Target Uses Power Hit% # Hits Other Effects
Blunt Weapons If you can't beat 'em, you're probably not using a big enough stick. Front row, Enemy, Single Unit Infinite 49 98 1
Crusher Front row, Enemy, Single Unit 14 56 98 1
Sweeper Front row, Enemy, Entire Row 7 43 98 4
Barbarian Front row, Enemy, Entire Row 7 53 98 4
Slugger Front row, Enemy, Single Unit 11 64 98 1 Knockback
Mudville Slugger Go big or go home.

May cause instant death

Front row, Enemy, Single Unit 11 53 93 1

Ranged (射撃系)

Skills listed in this category can only be executed by ranged weapons, like shurikens.

Skill Description Target Uses Power Hit% # Hits Other Effects
Ranged Weapons Bows, knives, shuriken. What's the difference? Enemy, Single unit 39 48 98 1
Quick Shot Not a popular talent with the ladies. Enemy, Single unit 9 46 93 4
Bombardier Just because you're quick doesn't mean you're not thorough. Enemy, Middle row 7 53 93 1
Air Support It's a good thing the caves have tall ceilings. Enemy, All units 5 63 93 1
Sniper Kind of like cupid, but with a lot more blood.

May cause instant death.

Enemy, Single unit 12 63 93 1

Special (特殊攻撃)

Skills listed in this category specialize in inflicting status ailments to opponents. Executable by all kind of weapons.

As a general rule, each basic status skill has 3 tiers, and can be unlocked by spending 5 levels on each tier.

Skill Description Target Uses Power Hit% # Hits Other Effects

Equipment Proficiency (道具効果)

Skills listed in this category increase Darks' proficiency with equipments.

Skill Description Target Usage Other Effects
Weapon Upkeep Even a toothpick can be a deadly weapon in the right hands. None Passive Strengthen equipped weapon
Headstrong Far more useful than being footloose. None Passive Strengthen equipped helmet
Shield Master Doesn't let you use your shield as a discus. None Passive Strengthen equipped shield
Iron Stomach If you take care of your gut, your gut will take care of you. None Passive Strengthen equipped body armor
Strong Arm Put the arm in armor. None Passive Strengthen equipped arm armor
Big Feet You know what they say about men with big feet. They need big socks. None Passive Strengthen equipped leg armor
Medicine Man Please do not perform unlicensed surgery. Unless it's on your enemies. None Passive Strengthen recovery items

Offensive Magics (攻撃魔法)

As the name suggests, skills listed below are spells used to deal damage to opponents. Basic elemental spells such as Fire Arrow (火矢), Cold Splash (氷水), and Boulder Smash (岩石), are available from the beginning.

As a general rule for offensive magics, 5 levels in the [Element] Magic skill will unlock the piercing and wide types of magic under that element. Another 5 levels in both the piercing and wide magics will unlock the advanced magic types, which are the most useful for fully wiping out an enemy team.

Untested, but based on description:

Fire > Ice > Earth > Wind. Dark > Holy > Dark.

Skill Description Target Uses Power Hit% # Hits Other Effects
Flame Magic Melt their cold hearts with your fiery spirit. Enemy, Single Unit 12 53 90 1
Piercing Flame Magic Hot enough for you? Enemy, Entire Column 8 53 90 1
Wide Flame Magic Can be used to cook dinner in a pinch. Enemy, Entire Row 8 53 90 1
Adv. Flame Magic Burn, baby, burn. Enemy, All Units 4 53 90 1
Ice Magic Wash away their dirty heart with your cool moves. Enemy, Single Unit 12 53 90 1
Piercing Ice Magic Give them the chills. Enemy, Entire Column 8 53 90 1
Wide Ice Magic Let's kick some ice. Enemy, Entire Row 8 53 90 1
Adv. Ice Magic Ice, ice, baby. Enemy, All Units 4 53 90 1
Earth Magic Bury their airy heart with your stony soul. Enemy, Single Unit 12 53 90 1
Piercing Earth Magic Rock and roll. Enemy, Entire Column 8 53 90 1
Wide Earth Magic Rock 'em, Sock 'em. Enemy, Entire Row 8 53 90 1
Adv. Earth Magic Give them an earth shattering experience. Enemy, All Units 4 53 90 1
Wind Magic Soothe their hot hearth with your fresh spirit. Enemy, Single Unit 12 53 90 1
Piercing Wind Magic Blow them, but in a bad way. Enemy, Entire Colimn 8 53 90 1
Wide Wind Magic Twice as effective against short skirts. Enemy, Entire Row 8 53 90 1
Adv. Wind Magic We're not in Kansas anymore. Enemy, All Units 4 53 90 1
Lit Magic Electroshock therapy to mend their ways. Enemy, Single Unit 12 53 90 1
Piercing Lit Magic Makes their hair stand on end. Enemy, Entire Column 8 53 90 1
Wide Lit Magic Do it until it hertz. Enemy, Entire Row 8 53 90 1
Adv. Lit Magic Accentuate the positive... ionic charge. Enemy, All Units 4 53 90 1
Dark Magic Like a bug zapper for angels. Enemy, Single Unit 12 53 90 1
Piercing Dark Magic That old black magic that you weave so well. Enemy, Entire Column 8 53 90 1
Wide Dark Magic Black magic isn't evil, just misunderstood. And evil. Enemy, Entire Row 8 53 90 1
Adv. Dark Magic You may start cutting your hair differently and wearing eyeliner. Enemy, All Units 4 53 90 1
Holy Magic How to lose a demon in 30 seconds or less. Enemy, Single Unit 12 53 90 1
Piercing Holy Magic A good demon doesn't play by the rules, but this may be taking it too far. Enemy, Entire Column 8 53 90 1
Wide Holy Magic Holy smoke! And wrath. Enemy, Entire Row 8 53 90 1
Adv. Holy Magic Only the penitent man will call the wrath of the heavens. Enemy, All Units 4 53 90 1
Mana Magic Do unto others. Enemy, Single Unit 12 53 90 1
Piercing Mana Magic If you're leaving scorch marks, you need a bigger beam. Enemy, Entire Column 8 53 90 1
Wide Mana Magic When the going gets tough, the tough call for close air support. Enemy, Entire Row 8 53 90 1
Adv. Mana Magic There is no overkill, only open fire and I need to recharge. Enemy, All Units 4 53 90 1

Defensive Magics (防御魔法)

Skills listed below are spells that put emphasis on defensive end, increasing one unit or the entire party's physical/magical defensive prowess.

Skill Description Target Uses Power Hit% # Hits Max Level Other Effects
Protection Magic That which doesn't kill you should have used a bigger sword.

Mitigates physical damage

Ally, Single Unit 11 14 100 1 10
Adv. Protection Magic Violence is not that answer. At least, not for them.

Mitigates physical damage

Unlocked at level 10 Protection Magic

Ally, All Units 10
Resistance Magic Good for when you encounter only magical girls.

Mitigates magical damage

Ally, Single Unit 11 14 100 1 10
Adv. Resistance Magic Make them fight fair and square. You can still use magic, of course.

Mitigates magical damage

Unlocked at level 10 Resistance Magic

Ally, All Units 10
Barrier Magic Indecisive, or just hedging your bets?

Mitigates all damage.

Unlocked at level 5 Protection Magic and Resistance Magic

Ally, Single Unit 11 1 10
Adv. Barrier Magic Sharing is caring!

Mitigates all damage.

Unlocked at level 10 Barrier Magic

Ally, All Units 10 10
Illusion Magic Blink and you'll miss it.

Negate all damage from one attack

Self 11 0 100 1 10
Adv. Illusion Magic They'll be seeing double.

Negate all damage from one attack

Unlocked at level 10 Illusion Magic

Ally, All Units 100 1 10
Puppetry Magic Good for pretending like you have a lot of friends, but also very sad.

Create a decoy in an empty position

Ally position

Unoccupied space

Single empty space

100 1 20
Adv. Puppetry Magic As long as you don't dress them up, you're probably okay.

Create multiple decoys in empty positions

Unlocked at level 5 Puppetry Magic

Ally Position

Unoccupied space

All Units

100 1 20

Restoration Magics (回復魔法)

Skills listed below are spells that allow its user to heal an ally or the entire party.

Skill Description Target Uses Power Hit% # Hits Max Level Other Effects
Combat Medic Treat aches, pains, and boo boos.

Restores HP

Ally, Single Unit 12 68 100 1 20
Healing Magic Where there's life, there's still a chance.

Restores HP

Unlocked at level 10 Combat Medic

Ally, Single Unit 100 1 20
Adv. Healing Magic For weal or woe, for friend not foe.

Restores HP

Unlocked at level 10 Healing Magic

Ally, Single Unit 100 1 20
Angel Magic Keeps a near death experience from becoming a death experience.

Restores HP

Unlocked at level 10 Adv. Healing Magic

Ally, Single Unit 10 328 100 1 20
Battle Surgeon Your bedside manner needs a little work.

Restores HP

Unlocked at level 10 Combat Medic

Ally, All Units 100 1 20
Saint Magic Bad medicine is what they need.

Restores HP

Unlocked at level 10 Healing Magic

Ally, All Units 10 108 100 1 20
Adv. Saint Magic Be the life of the party by giving life to the party.

Restores HP

Unlocked at level 10 Adv. Healing Magic

Ally, All Units 10 178 100 1 20
Seraphim Magic You won't be immortal, but you won't be far off.

Unlocked at level 10 Angel Magic

Ally, All Units 10 328 100 1 20
Purifying Magic Don't underestimate the importance of good health.

Cures status effects

Ally, Single Unit 0 100 1 20
Adv. Purifying Magic Can't cure the common cold.

Cures status effects

Ally, All Units 0 100 1 20
Absolver You shouldn't be putting on strange items in the first place.

Destroys equipped cursed items

Item 100 1 20
Regeneration Magic Little by little, but it adds up to a lot.

Gradually recover HP.

Can be used outside of battle.

Ally, Single Unit 21 20 100 1 20
Adv. Regeneration Magic Everyone will be back on their feet in no time.

Gradually recover HP.

Can be used outside of battle.

Ally, All Units 20 15 100 1 20

Support (補助魔法)

Skills listed below are primarily used to increase survivability in dungeons.

Skill Description Target Uses Power Hit% # Hits Max Level Other Effects
Seering Magic See trouble coming before it becomes trouble.

Increase sight range

Ally Party 10 0 100 1 10
Warp Magic If you're feeling lucky, then fire away!

Teleport to a random location

Ally Party 10
Adv. Warp Magic Walking's hard.

Teleport somewhere you've already been.

Ally Party 10 10
Spatial Magic Are we there yet?

Teleport out of the dungeon.

Unlocked at level 10 Adv. Warp Magic

Ally Party 1 1
Concealment Magic No moleste, por favor.

Avoid enemies for a time

Ally Party 10
Levitation Magic Lose weight without any effort.

Avoid dungeon traps for a while

Does not work on teleportation traps

Ally Party 10
Noble Heart Take human shield to the next level.

Take damage for an ally

Ally, Single Unit 11 0 100 1 10

Resistance (耐性)

As the name suggests, the abilities listed below are able to increase Darks' resistance against specific damages.

Skill Description Target Uses Power Hit% # Hits Other Effects

Expertise (学習)

This category mainly features passive skills that boost Darks' attributes.

Skill Description Target Uses Power Hit% # Hits Other Effects

Commander Abilities (指揮)

This category provides abilities that strengthen party members as long as Darks is on the field. With the only exception being Leadership Aptitude (指揮力), which grants Darks additional Commander Points that can be used to add more units in the party.

Skill Description Max Level Notes
Charismatic The more minions, the merrier.

Inrease Command

10 +1 Command each level
Inspiring Leader Charge!

Increase party's damage

Unlocked at level 10 Charismatic

5 +1 Strength and Intelligence to party each level
Enduring Leader Take good care of your friends.

Increase party's defense

Unlocked at level 10 Charismatic

5 +1 Resistance and Endurance to party for level 1

+2 Endurance to party for levels 2-5

Enthusiastic Leader The early bird gets the treasure.

Increase party's speed.

Unlocked at level 10 Charismatic

5 +1 Speed to party each level

Ambush (奇襲)

This category mainly features passive skills that help the party to prepare against ambush attacks.

Skill Description Max Level Notes

Withdrawal (撤退)

This category mainly features passive skills that help the party to escape from battles with higher probability.

Skill Description Max Level Notes
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